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 Healer class

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Toastedbird



Mensajes : 27
Fecha de inscripción : 27/03/2012

MensajeTema: Healer class   Mar Abr 10, 2012 12:06 am

Healer's class are always fun to play in my opinion. You have already included the healing concept in your game. But it's interest disappears rapidly though the game.

So here's some possible healer heroes

Requirements : 10 points of rebirth

First skill : That skill would be the skill allowing healers to kill some creep more easily. Every 3-5 (or up to 10) seconds, the hero sends rays to nearby creeps draining from them 0.5*int or 1* int (or even stronger though it would have to be balanced at some point)

Second skill: If it's possible to make it, I would have a skill that would heal 6*int on friendly units (IF the Summoner rebuild has been considered then this skill should work on summons too) or deal 4* int too enemy unit. Cooldown not too high not too slow (around 10-15 seconds) Maybe not self allowed.

Third skill: Either an invulnerable spell too make first skill (because it would still be active) or wave spell (like a shock wave) that heals every friendly unit (self include) by 3*int or damage non-friendly by 3*int too. Cooldown 10 secs.

Fourth skill: Passiv: Each spells got a chance (15% or more too multicast (2 times)) Example: First skill would have 10% chance to send 6 rays to nearby units (rays do not cumulate on same unit)

I think at ten rebirth points you don't have your arma so high on dmg, so those healing spell/dmg spell are strong enough to allow you farm creep in more higher lvl areas.

FEEL FREE TO COMMENT' ADD THINGS, MAKE SUGGESTIONS ^^.
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unix_demon



Mensajes : 88
Fecha de inscripción : 10/03/2012
Edad : 19

MensajeTema: Re: Healer class   Mar Abr 10, 2012 12:26 am

Toastedbird escribió:
Healer's class are always fun to play in my opinion. You have already included the healing concept in your game. But it's interest disappears rapidly though the game.

So here's some possible healer heroes

Requirements : 10 points of rebirth

First skill : That skill would be the skill allowing healers to kill some creep more easily. Every 3-5 (or up to 10) seconds, the hero sends rays to nearby creeps draining from them 0.5*int or 1* int (or even stronger though it would have to be balanced at some point)

Second skill: If it's possible to make it, I would have a skill that would heal 6*int on friendly units (IF the Summoner rebuild has been considered then this skill should work on summons too) or deal 4* int too enemy unit. Cooldown not too high not too slow (around 10-15 seconds) Maybe not self allowed.

Third skill: Either an invulnerable spell too make first skill (because it would still be active) or wave spell (like a shock wave) that heals every friendly unit (self include) by 3*int or damage non-friendly by 3*int too. Cooldown 10 secs.

Fourth skill: Passiv: Each spells got a chance (15% or more too multicast (2 times)) Example: First skill would have 10% chance to send 6 rays to nearby units (rays do not cumulate on same unit)

I think at ten rebirth points you don't have your arma so high on dmg, so those healing spell/dmg spell are strong enough to allow you farm creep in more higher lvl areas.

FEEL FREE TO COMMENT' ADD THINGS, MAKE SUGGESTIONS ^^.

well everyone ive seen says healers are useles in this map Smile unless the bpsses are gona be realy hard to kill their just gona keep being useless Smile and killing bosses is always gona be easy if you cant kill a boss get 1 more rebirth or a friend to help u ... if bosses were tactical like in ragos rpg or sometin and made it very hard to survive even tho you had shitloads of agi and str and friends with u Smile
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Toastedbird



Mensajes : 27
Fecha de inscripción : 27/03/2012

MensajeTema: Re: Healer class   Mar Abr 10, 2012 12:41 am

Ye I agree... But if the strength heroes get balanced, this class will actually be needed and useful to everyone. It would also make a team of a damage dealer (agi hero) and a healer more productive then simply tanking your way though each boss right? Thanks for your comment btw ^^
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4Kriz4



Mensajes : 302
Fecha de inscripción : 05/04/2012
Edad : 19
Localización : Venezuela

MensajeTema: XD   Mar Abr 10, 2012 8:03 am

would be a good idea, and should take into account the administrator, the healer of the version 16 is too bad

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MensajeTema: Re: Healer class   Hoy a las 2:47 am

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Healer class

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